Wild Update 1.19 is finally here in Minecraft, and with it comes something very deep underground. On the surface, there may be friendly little Allays and funny goats, but if you want adventure and peril, you’ll only find that in the Deepslate Caves of the Deep Dark.

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The mysterious boss Warden is perhaps one of the toughest monsters you will encounter, being difficult to find, survive, and defeat. This list will tell you everything you need to know if you decide to go caving in ancient cities.


seven Find the guardian

For the chance to come face-to-face, or rather face-to-face, with the Wandering Guardian, you’ll need to dive down to about -50 on the Y-axis and caving in until you encounter the blue-green mold of the Deep Dark. Most of the blocks here lose experience when mined, and they grow back when mobs die near a Shrieker Catalyst, so this stuff is completely farmable.

You will very rarely come across an ancient city at this depth, which can stretch up to 200 blocks and is usually only sporadically lit with soul lanterns as lichen refuses to grow among the mold. These structures are the guardians’ hunting grounds, which can spawn again and again as long as there is no other guardian within 45 blocks.

6 How to Summon the Guardian

You don’t need to be in an ancient city, but they often have plenty of Deep Dark blocks needed to summon a guardian. They only need a space of every third block to dig in and a light level of less than 11. It takes a Guardian a few seconds to make their way through solid blocks and emerge next to them. of the Shrieker who called him.

A single player must trigger any Shrieker three times within ten minutes to summon a Guardian, and while other monsters can trigger Shriekers, they will not count towards the summoning.

5 Guardian behaviorMinecraft Ancient City Altar Soul Fire Chests Sculk Catalyst Sculk Shrieker

It takes six seconds for the Guardian to respond to the Shrieker’s third call, digging into the appropriate space closest to the block. The guardian emits the Darkness effect every six seconds in a 20 block radius that lasts for twelve seconds. From there it will sniff the air, detecting any player within a sixteen block radius.

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Then it relies on sound or vibration to locate something. It will follow the vibrations of other mobs and objects, but prioritizes whatever a player is doing, so watch what you are doing!

4 Run away from the guardian

Crouching is your best friend, as it silences your movements, making it easier for you to move away from the detection zone. Outside of sixteen blocks, the warden can’t hear you but he’ll walk around listening, so keep moving away. Outside of 20 blocks, the darkness effect won’t reach you, making it much easier to stay safe.

The guardian has a melee attack that deals between 16 and 45 hearts, ignoring resistances and disabling shields. If the player rises or builds a wall, the Guardian emits a ranged attack with a sonic boom causing six to fifteen hearts of damage. The Turtle Master potion resistance buff helps against this. Your best bet is to be at least fifteen blocks away on the X axis (horizontal) and 20 blocks away on the Y axis (vertical) as none of his attacks can reach you there. Then just shoot with arrows until he falls.

3 What drops the keeper?

Its drops are pretty dreadful for the amount of danger you put yourself in, which may discourage players from trying to farm this mob. When a player or tamed wolf kills a guardian, it will drop five experience orbs and a Sculk Catalyst. These catalysts can be found throughout the Deep Dark, a creamy block with blue-green dripping on top, and can be picked up with Silk Touch, a much easier task!

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These are the blocks that spread the Deep Dark when orbs from a mob fall nearby, so they can be used to create your own experience farm in a safer location. Most blocks in the Deep Dark experience drop when mined, so farms for it will be plentiful.

2 Avoid the Guardian

Sound from objects and mobs (including the player) activates Sculk sensors unless you step on the wool. It can be any type of wool block, and towns often have huge piles of them lying around the outskirts. Breaking blocks also counts as noise, so be sure to only destroy blocks that are no closer than nine blocks from a sensor.

Crouching removes footstep sound, so use this mechanic to quickly remove Sculk Shriekers as there are usually fewer of them than sensors. Without the Shriekers, the Warden cannot be summoned and players can move freely around the city. If, however, there is a sneaky Shrieker on top of the structure you miss and the Guardian arrives, crouch down quickly and walk at least 30 blocks away. The Darkness effect will take over, so remember your surroundings and take a break or drink a bucket of milk to remove the effect. After a minute, it will disappear.

1 Why risk it?

So the guardian drops are terrible and not worth fighting for, so why visit ancient cities if it’s so complicated? The edges of each town contain ruined buildings, each with a chest inside. There are also altars with water and candles that have between two and four chests. There are stacks of candles, amethyst shards, and glowing berries, but more importantly, music record shards for a brand new record, as well as echo shards.

The Swift Sneak enchantment is only available in these chests and can be applied to leggings to boost your squat speed. There are also some really reinforced Diamond Hoes here for some reason. If you really want to see Indiana Jones in this location, try to find the city’s mysterious basement, located under the Indestructible Deepslate portal behind secret piston doors. The architecture is also a great reason to seek out an ancient city.

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